One armoury. Every game.
A social hub and a set of games in Megacity 0, across different genres. The cosmetics you own carry into all of them.
Building games optimised for fun.
One hub, one account, one set of kit. The shooter is playable now and more games are being built on top of the same platform. Everything below is a finished model, not concept art.
Kit you own,
not kit you rent.
Helmets, armour and nine weapon families, held on chain and worn in every ACT game you load. The Genesis collection is sold out and trades on the aftermarket.
Megacity 0.
The core is a mountain. The richest live in the highest levels. The lowest sit against the buried port: noisy, filthy, no natural light. Descending is the whole story.
Peak climate crisis. Government services vanish and faith in currency collapses. Those with control consolidate it through violence and economics. Everything privatises.
Governments collapse almost everywhere. Mag travel opens the Atlantic and the great families of the eastern port cities plan a hub deep below the ocean. The megacity's veins begin to pump.
Megacity 0 takes five hours to cross by plane. Nobody flies. Thousands live underneath for every person on top, fed just enough not to riot and told they can climb. Aptitude tests at 6, 12 and 18. Everyone has a role.
Seven dynasties hold the city, smiling at each other while doing anything to secure their place. Mercenaries are ordinary. Crime is a lesser hostile takeover. Violence is never ideology, only money.
Recovered from the East Asian trench, where the deep bores run between crust and mantle. Tales from Carcosa is being written now. The Discord gets it first.
Get in early.
The alpha, the drops and the world are all worked out in public. Come and watch it get built.